
Early stage of origin in the world 5 of my server. No farm built yet.
A dedicated group for Open Source voxel game called Luanti, previously named Minetest, with a gameplay style similar to minecraft.
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Early stage of origin in the world 5 of my server. No farm built yet.
Added a new world to my Luanti server. The screenshot above is from the spawn point, not much done in the world, spawn is not so far from origin.
Minetest recently got rebranded to Luanti. This is a screenshot of a recent development version where the name is already changed as shown in the debug info.
The latest update removed the default subgame from packages, so such subgame must be installed manually or from content db as the game no longer bundles the subgame by default. The subgame then must be installed by creating a new games folder in the minetest <share> folder if it does not exist and then putting subgame files to <share>/games/minetest_game, where <share> is ~/.minetest, /usr/share/minetest, /path/to/minetest, etc. depending on your system. Found out about this since after a few recent software updates my minetest server would fail with error during it's startup as such game could not be found. Had to include manual installation of subgame files within game server update scripts so server would continue working again.
inventing interlocking system for trains in minetest...
we already got some impressive railway infrastructure like this three rails bridge...
building new city on "Český Hvozd" (Czech-speaking) server. First building (of new city) is of course railway station...
A project i've been working on while on my server...
Spawn being reworked on my server... There's now a space for a farm near the spawn house.
Compiled and recorded in old Ubuntu version as compilation on most recent linux versions does not work.
Recorded using simplescreenrecorder running on ubuntu 12.04 LTS.
Video has no sound, version minetest_10-10-24_16-33-41_wonderful, modified to make crosshair center correctly when resized or switched to full screen via window manager
Early version of minetest, genarates only simple trees at the time
Removed the weird strange looking spikey thing near the mountain at the spawn on my server (world 1). Built a mining base inside. Found a small dungeon deeper to the mountain, no loot chests there though.
Helpful tips for cave & tunnel navigation. Torch atached to the left side of the wall and/or vertical torch placed at the bottom right side of the wall means cave/tunnel entrance - opposite means exit. Multiple vertical torches at the middle or both side and vertical torch in one place means "intersection", this might help to navigate through caves
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